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Thread Statistics | Show CCP posts - 4 post(s) |

Gillia Winddancer
Shiny Noble Crown Services
33
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Posted - 2012.08.03 08:15:00 -
[1] - Quote
You guys not able to pew pew elsewhere besides at gates?
Oh wait, right, I forgot - gate mechanics, one of the puzzle pieces that have always severely debuffed PvP in general. |

Gillia Winddancer
Shiny Noble Crown Services
33
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Posted - 2012.08.03 08:33:00 -
[2] - Quote
Yes and your point is...what exactly?
Go right ahead and explain it. In detail please. |

Gillia Winddancer
Shiny Noble Crown Services
33
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Posted - 2012.08.03 08:54:00 -
[3] - Quote
Tara Read wrote:Gillia Winddancer wrote:Yes and your point is...what exactly? Go right ahead and explain it. In detail please. Number one you are assuming all fights in Low Sec are off gates which is not true. Number two you assume Pirates only fight on gates because it is either easier or we're lazy. Number three you run your mouth without any sort of evidence pointing to what other mechanics are equally pressing besides breaking an entire region of space in Eve. Also your tone is rather rude and annoying. Number four your "extensive" combat knowledge seems to be lacking.
Number 1: Incorrect - I, like everyone else knows that most fights come from games/station games. Then again, even a fool would realize this pretty quickly with the way the gate system (as well as how the current "ship detection" system) works. And that was my entire point that I made too. You cannot really effectively have fights anywhere else because of it and I think this limits EVE a great deal.
Number 2: Correct. I do assume exactly that because the best way to get kills is obviously at the point where you actually have a chance at catching a victim. I do not say that you are lazy, but that you are forced to this one option to get kills. Which again, is due to the gate system, which is bad. And again, this is also one of the main reasons as to why low and nullsec is not as populated as some would like them to be as it creates a stale-mate between those in high-sec and low-sec.
Number 3: There are lots of mechanics that are equally pressing. I happen to look at the whole picture as I am perfectly aware you cannot just rip out the gate system or any other major functionality in EVE and replace it without affecting a dozen other things. Once again, were you to rip out the gate system into a much more liberal form you would also be forced to rip out and change the whole way you actually FIND other ships and catch them as well. Which in turn would most likely require a rework in the way stealth works as well cause that would most likely end up being hopelessly overused the way it is now. And so on and so forth. That is why I said "one of the puzzle pieces". And also...throw stones in glass houses much?
Number 4: You are actually rather correct here. Practical knowledge is rather limited and whilst I have quite a lot of theory through who knows how many videos and countless of tactics from single pvp to full fleet scale, practical knowledge is that much more valuable. My time in low and null as an industrialist was somewhat limited and ever since I came back to EVE a few months ago I ended up trying a whole new branch and moved into trading. |

Gillia Winddancer
Shiny Noble Crown Services
35
|
Posted - 2012.08.03 09:49:00 -
[4] - Quote
Cyprus Black wrote:Finally! Trade can finally come to lowsec. Players can enter in ship sizes larger than frigates. EVERY lowsec access point will no longer be permacamped. Corporations now have a legitimate reason to live in lowsec. Miners and explorers now have an acceptable margin of risk. The most unbalanced risk/reward area of space is finally seeing balance. PI can really take off now. Corporations are more inclined to moon mine lesser materials. There will be a massive influx of players for pirates to shoot at.
Finally! The most neglected aspect of this game is finally starting to receive love. You bitter vets who hate change of any kind, you're welcome to cancel all five million of your accounts. The game will be changing and your inability/unwillingness to adapt is your own fault. Good riddance.
Whilst I think that the changes will result in this, I am a bit more doubtful on how much of an impact it will actually have.
Curing a syndrome is never the same as curing the disease itself. |

Gillia Winddancer
Shiny Noble Crown Services
36
|
Posted - 2012.08.03 22:19:00 -
[5] - Quote
Scion Lex wrote:Cyprus Black wrote:Finally! Trade can finally come to lowsec. Players can enter in ship sizes larger than frigates. EVERY lowsec access point will no longer be permacamped. Corporations now have a legitimate reason to live in lowsec. Miners and explorers now have an acceptable margin of risk. The most unbalanced risk/reward area of space is finally seeing balance. PI can really take off now. Corporations are more inclined to moon mine lesser materials. There will be a massive influx of players for pirates to shoot at.
Finally! The most neglected aspect of this game is finally starting to receive love. You bitter vets who hate change of any kind, you're welcome to cancel all five million of your accounts. The game will be changing and your inability/unwillingness to adapt is your own fault. Good riddance. Your an idiot, plan and simple. You don't know how to fly. PERIOD. Trade happens all the time. I fly an impel through lowsec and have never, ever lost it. What? You think the folks I shoot at wouldn't love to pop it? I live off of PI. That fact that ccp is favoring the likes of you is disgusting and repulsive. Learn to scout, learn to bookmark, learn to use the directional scanner. The reason why 90% of you losers die in lowsec is because you don't even try. You don't even give this game the respect wow raiders give warcraft. At least they go and look up how to do something rather than going in blind. Your an embarrassment to all of us and you dont even know it. Once upon a time this game was all about being CHALLENGED. Not having it handed to you. Thus, everything meant more. Hell, there was a time when there were no tutorials at all. You had to figure it out. YOU never would have made it out of the station. CCP your job is not to protect anyone! SANDBOX hello!! Throw them in the fire and let god sort them. Thats the roots of EVE online. Now all the spoiled little brats are taking over including this CCP clown. Its lowsec, its lawless, THAT is the point. You want security go to null and make it yourself or stay your butt in highsec. You wanna fight, come to my hood. ...and you ..you sniveling little. keep you dirty little, short sighted, numb-skull 'ideas' off my game. Keep messing with it and you will loose money. I got years in this. And if you ban me or anyone eles for giving it to you straight then this game deserves to fail. ....oh and /signed!
Well, there's one small piece of the problem right there and then in all it's glorious text form. |

Gillia Winddancer
Shiny Noble Crown Services
37
|
Posted - 2012.08.06 08:30:00 -
[6] - Quote
Hans Jagerblitzen wrote:snake pies wrote:If gate camping was the only "traffic" in low-sec, GOOD RIDDANCE  I predict more kind of the good traffic in low-sec, more roaming gangs. This change kills roaming gangs as much as static gatecamps. MANY average engagements can last several minutes, these changes would kill the interest of anyone engaging on a fight on a gate at all. Where do you expect all this PvP to occur? Have you seen an abundance of ships hanging out in low sec asteroid belts or planetside?
Oh dear me. Are we back to the point that gates themselves are the problem once again? Who would have guessed?
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Gillia Winddancer
Shiny Noble Crown Services
37
|
Posted - 2012.08.06 08:58:00 -
[7] - Quote
Hans Jagerblitzen wrote:Gillia Winddancer wrote: Oh dear me. Are we back to the point that gates themselves are the problem once again? Who would have guessed?
Anyone that lives and PvP's in low sec. Remember - you're talking to a Faction Warfare pilot. One of the major appeals to Faction Warfare is the lack of gate fire interfering with our PvP. I don't have a ton of sympathy with those that feel that gate camps ruin their ability to navigate low sec, sentry fire does nothing to protect me in my travels, hauling, or PvP roams. I'd rather we teach pilots the skills they need to survive out here than simply make low sec safer because people haven't figured out how to play the game. The bottom line is, low sec is still fight club. People come out here to slug the crap out of each other. Sure, there's mining, and anomalies, but these activities are secondary to Piracy and FW as the primary appeal. If you want to revitalize low sec, you support and promote the PvP culture, plain and simple.
Well, I am anything but against revitalizing low/null-sec and I am very much against changes that would reduce action and freedom.
Thing is though that EVE has a rather big issue (if I am to include a bigger part of the package), gates, logistics, travel method and ship detection which IMO limits PvP.
I can understand from a technical point of view why things were made the way they are, but at the same time I think that the technological aspects are available today which could allow EVE to move on to something much better. The current system which effectively translates to PvP more or less only being possible at specific points (gates and stations mainly) is one of the core issues as to why gate camping is meh. And not just gate camping/piracy or that kind of pvp. Both small gang roaming and large blob roaming tactics which by themselves are fully valid could be that much better if the old engine was ripped out and replaced with something better.
I am still fascinated by the "submarine" system for instance that was proposed (would have to dig up that thread again) a while ago as it contained so many excellent solutions to many of the problems EVE has today. With something like that in place, there would be little reason to not change the gate system/the way travelling works in order to eliminate the forced point specific pvp. |

Gillia Winddancer
Shiny Noble Crown Services
37
|
Posted - 2012.08.06 09:00:00 -
[8] - Quote
Tara Read wrote:Gillia Winddancer wrote:Hans Jagerblitzen wrote:snake pies wrote:If gate camping was the only "traffic" in low-sec, GOOD RIDDANCE  I predict more kind of the good traffic in low-sec, more roaming gangs. This change kills roaming gangs as much as static gatecamps. MANY average engagements can last several minutes, these changes would kill the interest of anyone engaging on a fight on a gate at all. Where do you expect all this PvP to occur? Have you seen an abundance of ships hanging out in low sec asteroid belts or planetside? Oh dear me. Are we back to the point that gates themselves are the problem once again? Who would have guessed? We are when said gates can kill a Triage Carrier in under 5 minutes. Don't you read or is your ability to comprehend fifteen pages of the reiterated points as to why we are arguing this in the first place tiresome?
In this aspect the gate guns is a rather...crappy idea. I will not disagree there. But you are talking about the gate guns whilst I have been arguing about gates as a whole. |
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